Furthermore, any half-dragon spotted by these dragons is vowed to be hunted, as they treat these half-breeds as a disgrace to their image.In most descriptions, true dragons only comprise the two families of chromatic dragons and metallic dragons. They are the Iron Dragon, the Nickel Dragon, the Tungsten Dragon, the Cobalt Dragon, and the Chromium Dragon. and another that is typically non-lethal (paralysis, repulsion, confusion, etc. The pupils of the oldest silver dragons resemble orbs of molten mercury.Breath weapon/special abilities: An adamantite dragon has two breath weapons, one of which can only be used at certain times. per day, a great wyrmshadow dragon can conjure a mass of leaping shadows with a radius of 100 yards and a duration of 1 hour (this is a creation effect). From below, the overall shape resembles that of a brass dragon, but the different coloring and dramatic difference in size enables easy differentiation. Being honourable and noble, these dragons never hide or attempt to ambush foes. A silver dragon can suppress or activate this aura at will as a free action. A newly hatched gold wyrmling appears similar to an adult, except that it lacks horns or tentacle whiskers. Bite +102 (8d6+31/19-20) melee, 2 Claws +102 (4d8+15/19-20) melee, 2 Wings +101 (4d6+15/19-20) melee, Tail Slap +102 (4d8+46) meleeSource Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x4), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x3), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), WingoverAppraise +68, Bluff +68, Concentration +108, Craft (alchemy) +68, Diplomacy +108, Disable Device +68, Escape Artist +81, Gather Information +68, Heal +68, Hide +25, Intimidate +108, Jump +72, Knowledge (all) +108, Listen +110, Move Silently +41, Open Lock +41, Search +108, Sense Motive +108, Spellcraft +68, Spot +110, Survival +68, Tumble +41, Use Magic Device +108 (149 skill points remaining)Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic sphere, prismatic wall, rainbow pattern, spell resistance 86, spells (caster level 38th), sunbeam, sunburstA prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.The Open content displayed above has been reproduced with permission from the copyright holder.Skills and Feats: Appraise +68, Bluff +68, Concentration +108, Craft (alchemy) +68, Diplomacy +108, Disable Device +68, Escape Artist +81, Gather Information +68, Heal +68, Hide +25, Intimidate +108, Jump +72, Knowledge (all) +108, Listen +110, Move Silently +41, Open Lock +41, Search +108, Sense Motive +108, Spellcraft +68, Spot +110, Survival +68, Tumble +41, Use Magic Device +108 (149 skill points remaining); Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x4), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x3), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), WingoverGreat wyrm prismatic dragon; CR 66; Colossal+ dragon (light); HD 78d12+2,106; hp 2,613; Init +4; Spd 60 ft., fly 350 ft. (clumsy); AC 106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106; Base Atk +78; Grp +125; Atk +102 melee (8d6+31/19-20, bite); Full Atk +102 melee (8d6+31/19-20, bite) and +102 melee (4d8+15/19-20, 2 claws) and +101 melee (4d6+15/19-20, 2 wings) and +102 melee (4d8+46, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (80 ft. prismatic spray effect, DC 76), crush 8d6+46 (DC 76), frightful presence (DC 76), tail sweep 4d6+46 (DC 76); SQ Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic sphere, prismatic wall, rainbow pattern, spell resistance 86, spells (caster level 38th), sunbeam, sunburst; AL N; SV Fort +68, Ref +41, Will +68; Str 73, Dex 10, Con 65, Int 64, Wis 65, Cha 64Solitary, pair, or family (1-2 and 2-5 offspring)
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